Though these ship parts are too expensive to equip your entire navy with. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. to enjoy the quite sizable amount of written content in Stellaris. Logical-Table-3530 • 2 mo. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Darvin3. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Carrier ai can increase that and thus can increase engagement range. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Meaning you can get 100% hardening on a large ship, pretty easily. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). As for the aux slots Always use the accuracy bonus. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. An example would be the 100% shield bypass ability of missiles, physical torps, and. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. If you become the crisis swarming becomes possible. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6. Some weapons do bonus damage against shields. Yes they stack. Not on corvettes though. I believe one of the fallen empires are very into disruptors. Ironically, there is an advanced armor option known as Dragonscale Armor. 01 base, 12. Content is available under Attribution-ShareAlike 3. Sohei May 14, 2016 @ 7:44pm. It looks like tier 5 armour is better than crystal, maybe even tier 4. Kranchan. Community Hub. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Guaranteed Ascension Tech 3. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). Torpedos now deal more damage the bigger the target. Man creates worst battleship in stellaris. There is no better - you need to figure out what your enemy uses and try to counter it. I'll do that then ~ and thanks; the. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. I really don’t remember. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. 0. TLDR; Armor is better than shields the vast majority of the time. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Psychics and Synthetics have 10% shield/armor hardening respectively. From wiki. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Ignored by far more weapon types. #15. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. 6 update. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. 0 - Orion #####. gautam_jat • 6 mo. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Below is an example of what I found out while testing ship combat. So having two grants you 30% hardening. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Losing 100 Ar or 125 Sh to get 65 Hull. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 32 to armor, 9. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. There's not really that much you need in terms of utility components. As a rare tech, Basic Cloaking Fields has a small chance of appearing. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. 75 to armor and 6. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Please. *) Fix the modifier issue after the 2. 1 comment. Large. For Synthetic, your admirals would gain the Synth trait instead. I’ve only fought against normal empires so far in 3. Content is available under Attribution-ShareAlike 3. I do not see a single reason why. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Legacy Wikis. Apr 4, 2019 683 24. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 9 ‘Caelum’ Patch. *. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. And if they have, armor is better than hull against kinetic batteries. 5. But it also penetrates armor by 50%. . I prefer armor Regen and have a slight armor favoritism. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. TTundri. A lot of good weapons bypass shields where as only a few bypass armour. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. About this site. The reason is, because the shields are taking a lot of energy from the reactors. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Side bonus of 80% shield hardening and 400 extra armor and shields. • 3 mo. My enemy has mountains of torpedoes (no neutron launchers). A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Current Stellaris Ship Meta (for v3. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Disruptors do 4. E. It looks like tier 5 armour is better than crystal, maybe even tier 4. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. Archeotech Makes Juggernauts Waaaaaaay More Tanky. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. 3. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. I've put about 100-150 hours into the game but have been slacking. Inversely scale hardening module impact against hull size. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. Q1. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. i. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. questionable at best. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. Total HP = 2853 with 5. Generally I do full armour except on one slot, which is shield. We’ll go over a few basic strategies to help you figure out what works for you. If your post has been moved here from another thread, please re-read the thread rules and feel. Depends on who you're fighting. WolfsunEvasion: chance to negate any damage in combat. . The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. 25 days. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. Stellaris does neither of these which results in the. 5. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. 8 FogeltheVogel • 7 mo. • 1 yr. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris has a rather cheap upgrade system, where its easy to switch designs. And balance of anti shield and anti armour weapons set up as well. It looks like tier 5 armour is better than crystal, maybe even tier 4. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. This would make it very useful on fleets and starbases based in Pulsar systems as well. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris Real-time strategy Strategy video game Gaming. *Archeoengineering should allow the acquisition of null-void beams. Below is an example of what I found out while testing ship combat. Also adds passive repairs and minor amounts of armour hardening. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. But that is only even taking into account the enemy damage types. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. • 3 mo. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). Stellaris Wiki Active Wikis. Nanomissiles ignore shields and armor, fire rate is 0. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Armor is definitely the way to go. Stellaris. I think the drake was +10 happiness to all planets. PvP is where the fleet composition you use matters a lot more I think. It gets shot by a 50% penetrating shot. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Just what it say on the tin. 6 "Orion" open beta. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. • 5 mo. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Observe the full damage going through shield. and a huge stack of armour. Idiot's Guide to 3. Artillery/Carrier remains a powerful fleet design in 3. ago. Go to Stellaris r/Stellaris. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. 4 or 3. It looks like tier 5 armour is better than crystal, maybe even tier 4. . Small ships can't do it. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. 9 that merges the various incompatible game rules and scripted triggers added by mods. In singleplayer you can just mass these, the AI will never counter them. is it worth it do you think?and a huge stack of armour. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I'm not a fan of this new type of ship parameter. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. Are extremely powerful vs AI. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. The downside if that they use power and missiles/torpedo bypass them entirely. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 3 can be fit at maximum onto each Carrier Battleship, along with. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. r/Stellaris. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. Lasers do 6. Shield hardeners are a new defensive technology in the upcoming 3. 34 average damage. 2 Answers. About this site. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. If you're using disruptors they also bypass armor (basically direct hull damage). The. Then I'm still waiting for mine lol. Add a Comment. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. 10. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Early game of course I do the classic hangar DP, since they easily counter small ships. 0 unless otherwise noted. Losing 100 Ar or 125 Sh to get 65 Hull. Guns are still damaging to armor, just weak against it. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Lets use small weapons as an example. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Stellaris. 1 comment. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. The amout of armour one can put on a ship is determined by the armour rating and the percentage. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Over time they became the only remaining force that mattered with well over 100K fleet power. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Field Manipulation - Tier 5. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. 6 “Orion” update includes many changes to combat. Also, shield/armor hardening could make a disruptor-based. #15. Although, in 1. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. ago. Added new aux components that use Exotic Gases, Rare. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Now countered by armour, or by shield hardening, so best used paired with Plasma. 85 and they have 100 range, they're basically long range disruptors. NagolRiverstar • 1 mo. Stellaris/commonfederation_perks. 6 and not had any issues. This mod is a global compatibility patch for Stellaris 3. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Stellaris is a sci-fi grand strategy game set 200 years into the future. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Not on corvettes though. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Guaranteed Ascension Tech 3. View this video if you w. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 1 ironsasquash • 7 mo. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Small. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. You can indeed achieve 100% hardening, but all that does is stop shield penetration. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. 5 days. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. 2x regenerative hull tissue. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. This is separate from your Naval Capacity (shown at the top of the screen). +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Living Metal and Zro are kinda weird resources because they have very few uses. Q2. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 64. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). " Even at 100% armour pen it still reduces damage. Battle ships are your heavy carriers and artillery weapons. You need DLC to use this item. csv Looks like they have potentially powerful shots but no. And shields are better since you don't have to go back after every fight. So raw HP gives you better or same than the others, and always works. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. It looks like tier 5 armour is better than crystal, maybe even tier 4. 1. 8 Fleets. E. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Perhaps if Stellaris introduced manpower, it could make things work better. Tactics Forever, before the dev put it on Steam and then gave up on it. Also, shield/armor hardening could make a disruptor. Now say, 30% shield hardening cuts Disruptor damage by a third. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. 1x shield capacitor. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. E. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. 6x Crystal plating - 1650 HP. i would say its not good since most starbases you capture in war is nearby. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 25 and armor takes. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. This page was last edited on 7 February 2022, at 03:20. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. r/Stellaris • 6 mo. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. E. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. I've had trouble figuring this out exactly, but this is what it looks like. Cheaper Alloys cost than armor.